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'Espire 1: VR Operative' Earned $3M in Revenue in First Year – Road to VR

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    Espire 1: VR Operative (2019) launched across all major VR headsets this time last year, bringing a mix of high-flying acrobatics and stealth combat to the table. Now developer Digital Lode says Espire 1 has generated “over $3 million in revenue” since its November 2019 launch.

    While revenue reports around the industry aren’t a usual sight, Espire 1: VR Operative seems to have benefitted greatly from its simultaneous release on SteamVR headsets, PSVR, and Oculus Quest.

    Launched on November 22nd, 2019, Digital Lode and publisher Tripwire Interactive say the game “continues to remain popular in the VR space as a top-selling title on the Oculus Store and one of the few VR titles to earn over $3 million in revenue.”

    Taking on the role of futuristic drone operator, you slink around, avoid security cameras, defuse trip mines, and gank plenty of faceless baddies that get in your way—a bit like a VR version of Metal Gear.

    In our review of Espire 1we noted that, although rough around the edges, the game excels in delivering some familiar stealth combat in a more immersive package, letting users do some superhuman acrobatics while traversing its multi-layered levels.

    SEE ALSOMajor ‘Espire 1: VR Operative’ Update to Add New Weapons, Challenges & More

    To celebrate its one year launch anniversary, Digital Lode has released an Anniversary Update on the Quest and Quest 2 versions of the game, which includes a number of visual, performance, and gameplay enhancements. Improvements specific to Quest 2 include:

    • Increased pixel resolution and clarity with less aggressive dynamic foveated rendering
    • Higher mesh resolution for guards and other characters
    • Bullet impact particles from the PlayStation VR version added
    • Added ricocheting bullets for players and guards
    • Unique bullet impact sound effects added for each surface type
    • Color-graded and optimized for the Oculus Quest 2 LCD screen
    • Enhanced audio: When the player crouches down, the game’s soundtrack dynamically submixes the music down while increasing the sounds of footsteps and voices of guards
    • The version supporting the original Oculus headset also benefits from improved shaders and materials, increased performance, and better loading times.

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