All Of The Superheroes In Fortnite

From Thanos to Batman, Fortnite is becoming a comic book fan’s dream come true. If Epic Games keeps adding Marvel and DC characters at a rapid-fire clip, there’s a chance we could have an awesome showdown of 100 heroes and villains years down the road. The latest addition is Captain America. You can take a look at all of the comic characters that were a part of a season or an event below:





Captain America



Harley Quinn



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The Last Of Us 2 Director Addresses The Game's Haters

Seven years after the release of the original, The Last of Us Part II is finally out now on PlayStation 4. Even before release, writer-director Neil Druckmann acknowledged that some fans of the first game would dislike the sequel, and now that the game is out, he’s responded to more of the internet hate. This includes hate directed toward one of the cast members, not because of the actor herself, but the character she plays.

Speaking on former Nintendo boss Reggie Fils-Aime’s podcast, Druckmann said it’s worthless to fight against people when they share their opinions about a game–whether it be good or bad. However, Druckmann said he can’t understand how people get so worked up and upset about fictional characters.

“I think you have to create some separation to say, we made this game, we believe in this game, we’re proud of this game, now it’s out there and it’s like whatever reaction people have–whether they like it or not–that’s fair,” Druckmann said. “That’s their reaction and you don’t fight that. The other thing with the more hateful stuff, the more vile stuff, that’s a little harder. It’s especially harder when I see it happening to team members or cast members who play a particular character in the game.”

“We have an actor, she’s been getting really awful, vile stuff because of a fictional character she’s playing in the game,” Druckmann added. “I just have a hard time wrapping my mind around that. The thing I try to do is just ignore it as much as I can. When things escalate to being serious, there are certain security protocols that we take and I report it to the proper authorities. Then you just try to focus on the positives and focus on distracting yourself with other stuff. But it’s kind of just the reality.”

Also in the interview, Druckmann said he’s been speaking with Chernobyl writer Craig Mazin about this topic. They are currently working together on the HBO TV version of The Last of Us.

“I’ve had a lot of conversations with him about this stuff. He articulated it pretty well, it’s like people have to get educated. This is kind of the cost. When you’re doing something big, and you might disappoint fans, there is a cost to it now,” Druckmann said. “Which is, you’re going to get a certain level of hate, a certain level of vitriol that you just have to deal with. There is no other way to make it go away.”

Despite some portion of the audience disliking The Last of Us Part II, the game broke PlayStation’s sales records with 4 million copies sold in its first three days.

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The Last Of Us 2 Director Explains That Pearl Jam Plot Hole

The Last of Us Part II writer-director Neil Druckmann has cleared up the apparent plot hole pertaining to the band Pearl Jam. But first, some background. Guitars are used as a symbolic tool to show the bond between Joel and Ellie, with several songs popping up in cutscenes. Guitars even appear as playable objects, and it’s possible for experienced musicians to recreate songs on Ellie’s in-game guitar. But one thing has remained unclear–how is Joel able to perform a song in-game that would have never been released in his world because of the outbreak? The game’s director has an explanation. Whether or not you buy that explanation depends on if you think Joel watched concert videos in his spare time.

In an early cutscene, Joel performs a cover of Pearl Jam’s “Future Days,” which appeared on the album Lightning Bolt. This album released on October 15, 2013–several weeks after September 26, 2013, which is Outbreak Day in the world of The Last of Us Part II. So how did Joel know a song that never got released?

According to director Neil Druckmann, it’s simple–the song was performed live at Wrigley Field in Chicago, Illinois on July 19, and Joel saw a video of it on YouTube.

This makes sense, but it’s a shame that Joel’s canonical backstory on this song doesn’t involve him getting to go to the concert himself. In fact, getting the song in the game was a bit of a difficult task, and Druckmann nearly flew to Seattle to meet with Eddie Vedder.

Joel’s performance of this song can actually be traced back further to a Last of Us performance by voice actors Troy Baker and Ashley Johnson, which included an epilogue to the game in which Joel began teaching Ellie how to play the guitar. This scene ultimately made its way into the sequel.

Unlike the original game, The Last of Us Part II won’t get story DLC, although a multiplayer standalone mode is coming.

  • Last Of Us, Uncharted Dev Talks About Moving To PlayStation 5
  • The Last Us Part 2 Ending Explained – What Happened And Why
  • The Last Of Us Part 2 Director Explains Away The Game's Pearl Jam Plot Hole
  • The Last Of Us 2 Won't Get Story DLC, But An Online Mode Is Coming
  • The Last Of Us Part 2: Every Easter Egg And Reference We've Found
  • 47 Things You May Have Missed In The Last Of Us Part II
  • The Last Of Us 2's Obsession With A Gamer Gotcha Undermines Its Characters
  • Last Of Us 2 Sells 4 Million In First Three Days, Setting New Franchise Record
  • The Last Of Us 2 Walkthrough Part 9: Santa Barbara (All Collectibles, Spoiler-Free)
  • The Last Of Us 2 Walkthrough Part 8: Seattle Day 3 (All Collectibles, Spoiler-Free)

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GI Show — The End Of An Era

In this week’s episode of The Game Informer Show, several members of the Game Informer family say, “Goodbye.” Sadly, this is my last week as Game Informer’s editor in chief. Coincidentally, senior editor Matthew Kato and video producer Leo Vader are also moving on to the next stage of their careers as well, and will no longer call GI home. While this is sad for many of us, we take the chance to celebrate their contributions and wish them well. 

We continue to do this show from our homes as we hunker down in quarantine, so please forgive us for any audio or video hiccups as we deliver content outside the studio.

Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @therealandymc, or Matthew @MattKato, and Leo @leovader to let them know how much you love them. 

You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show.

Our thanks to the talented Super Marcato Bros. for The Game Informer Show’s intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below.

Andy McNamara: 0:11
Matthew Kato: 46:12

Leo Vader: 1:06:20
Fun Community Emails: 1:22:46

The GI Show podcast is a weekly recap of exciting releases, exclusive details on upcoming games, and in-depth interviews with developers. Watch or listen to a new episode every Thursday!

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Ubisoft Teases Hyper Scape, Official Reveal Tomorrow

Update: Not long after word of the game first surfaced, Ubisoft’s teaser site has gone live, confirming the Hyper Scape name. The website itself doesn’t offer a lot of information about the game, instead focusing on some of the lore surrounding it, and in particular, a company names Prisma Dimensions. More importantly, it points to a specific date–Hyper Scape will be revealed tomorrow, July 2. It isn’t clear how much of the game is planned to be shown on that date, but we should at least learn more about its futuristic world.

Original story: The biggest publishers in gaming have each taken their shot with successful triple-A battle royale games like Apex Legends and Call of Duty: Warzone, and it looks like Ubisoft is about to try its hand at it. According to esports reporter Rod Breslau, the publisher will tease a new game called Hyper Scape this week, which is a battle royale game set in a virtual world.

As with Apex Legends and Valorant before it, Breslau says that Ubisoft has invited many streamers, YouTubers, and other gaming influencers to see the game for themselves ahead of a closed beta next week. He further claims that Hyper Scape offers an unprecedented “a level of integration” with Twitch, with Twitch chat able to directly impact play with events and the like. He offered an example in a follow-up tweet: viewers will be able to vote for either speed or health boost items, and they will earn progress by watching games. Streamers will also garner revenue for bit purchases.

This beta period will extend into July, with a full launch of the game coming on July 12. Hyper Scape will also offer cross-play between PC and consoles. Based on the leaked screenshots, the futuristic aesthetic of the game looks like a mix between Watch Dogs, Destiny, and Tron.

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The Last Of Us Part 2 Workbench Locations – Where To Find All Workbenches

Note: We’ve gone out of our way not to include spoilers for anything that happens in The Last of Us Part 2, but looking at any photos or reading any descriptions might give away plot details you’d rather now know. You’ve been warned.

There are 25 Workbenches scattered throughout The Last of Us Part 2, and they can be pretty essential to your survival. They’re the only places that you can use gun parts you scavenge throughout the game to upgrade your weapons. What’s more, finding and using every Workbench in the game unlocks a Trophy you’ll need if you want to get Platinum for The Last of Us Part 2. Here’s every single Workbench in the game, divided by chapter, to help you get the most out of your weapons and stay alive as you seek revenge.

There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out, including the first part of this walkthrough. You can check out the rest of the walkthrough, as well as a suite of other guides in our huge The Last of Us Part II guide roundup–which also includes some essential tips you should know. If you’re curious about how the game stacks up, check out our The Last of Us Part II review.



Workbench 1: Library

After the blizzard kicks up, you’ll shelter in a library. As you explore, Dina will point out the Workbench and suggest you upgrade your guns. You can’t miss this one.

Seattle Day 1


Workbench 2:5th and Marion Checkpoint

Use your map to navigate to the corner of 5th and Marion, where you’ll find an old FEDRA checkpoint and a sealed gated marked West Gate 2. Find a ladder near West Gate 2 and climb to get onto the checkpoint wall. Head around to the side to find some tents. Inside is your Workbench.

Capitol Hill (after leaving Eastbrook Elementary)

Workbench 3: Gas Station Garage

Head to the left from after passing through the motel to find a gas station down the road some. Attached to it is a garage whose door you can slip under to find the Workbench.

Workbench 4: Gym

As you continue toward the TV station, you’ll find an area with tripwire bombs. To get around them, break a nearby window on the right side of the street to get into a gym. Past the training dummies, in the back of the building, is the Workbench.


Workbench 5: Subway

Your path will divert into the subway after reaching the TV station. Keep moving until you come into a red-lit room with an acid-scoured body hung up in a hole in a fence–Ellie will comment on it. To the right of the body is a ladder you can climb, with the Workbench waiting at the top.

Seattle Day 2


Workbench 6: Rosemont

Right after you enter Hillcrest, you’ll find stores you can go inside: Natural Remedies is right ahead, and The Rosemont clothing store is across from it on the other side of the street. Go inside Rosemont and to the back of the shop, where you’ll find a hole in the wall leading to the basement. You’ll find a Workbench waiting there, along with artifacts suggesting the place belonged to an archer named Boris.

Workbench 7: Bike Shop

Your path through Hillcrest will drop you into the basement of the bike shop and the Workbench that waits there. This is another one you can’t miss.

The Seraphites (Seattle Day 2 – Dusk)

Workbench 8: WLF Apartment Safehouse

Your path will bring you to a locked metal gate that you can’t open (if you hop to the other side, you’ll find a puzzle involving a dumpster you’ll need to solve). On the other side of the street is an apartment building with a truck you can climb to access the second floor. Get inside to find an apartment you can scavenge, then leave to access the hallway. Across from the apartment you left is another one–in the back, you’ll find the Workbench.

Workbench 9: Weston’s Pharmacy

Once you’ve passed through the Merci building, you’ll drop into a pool and climb out on the other side of the road. Look for Weston’s on the left side of the path forward. There are a lot of supplies inside, as well as a safe, and a Workbench in the pharmacy’s back room.

Seattle Day 3

Road to the Aquarium

Workbench 10: Store’s Barricaded Room

After you leave the theater, your path toward the aquarium will divert you through a storefront, and then into the back hallways of the building between shops. As you head down the hall, look for a blocked door on your right, which you can crawl under. The Workbench is inside.

Workbench 11: Department Store Office

You’ll pass an area with a lot of scaffolding in front of storefronts before attempting to make your way up to a footbridge between two buildings. Your path will take you to the left through a destroyed, multi-level department store. Climb to the top floor, but instead of heading to the bridge, turn around and look for a path to the offices behind you. The Workbench is waiting among them.

The Flooded City

Workbench 12: Manufacturing Building

Once you’re done with the mall, you’ll get a boat that you can use to traverse the rest of Seattle to get to the aquarium. Continue until you ride down some rapids and Ellie is forced to restart the boat’s motor. From here, look ahead for a storefront with a blue awning and a sign that reads “Manufacturing.” Hop out of the boat and go in to find the Workbench.

Workbench 13: Barcade

Eventually, you’ll take your boat into the flooded front of a barcade restaurant. The path is blocked here by a gate you have to raise, but the chain is obstructed by debris, forcing you to get out. You’ll find stairs in the back to get to the barcade’s second floor; head to the right, past the arcade machines and pool table, to find the Workbench against the right wall.

Seattle Day 1

On Foot

Workbench 14: Boat Repair Shop

After passing through the hardware store, you’ll use a rope to climb up on top of a boat shop and enter it from the roof. The Workbench is inside and hard to miss as you pass through the building.

The Forward Base

Workbench 15: Tents Outside Hotel

Another one that’s tough to miss, this Workbench is located in one of the green tents as you walk toward Serevena Hotel.

Hostile Territory (Seattle Day 1 – Dusk)

Workbench 16: Scar Camp

Once you’ve pushed through the destroyed building and climbed to the top, you’ll exit into an abandoned Scar camp on an outdoor patio. You’ll find the Workbench in the back corner before you leave.

The Forest

Workbench 17: Garage

After you exit the forest, you’ll slip under the door of an auto garage. The Workbench is against the back wall of the building.

The Coast

Workbench 18: Construction Site Office

Keep moving until you hit a construction site. Climb over the fence and enter the building on the far side to find the Workbench inside.

Seattle Day 2

The Shortcut

Workbench 19: Cellphone Store

Your meandering path will take you up the rapids that have flooded the street, through several stores. After you’ve gone through the apartment that takes you to the roof with the arrows, you’ll soon enter a cellphone store. Look to the left of the entrance to find a Workbench against the wall.

Workbench 20: Near the Prophet Shrine

Once you’ve entered the skyscraper, you’ll ascend toward the sky bridge. Keep going until you see the Prophet Shrine; in the next room is the Workbench.

Ground Zero


Workbench 21: Electrical Room

Working through the hospital, you’ll find several of the doors are locked without power. Eventually, you’ll climb into the electrical room, where you can restore the hospital’s generator and power up the doors. There’s a Workbench in the same room.

Seattle Day 3

The Island

Workbench 22: Past The Logging Camp

Making your way across the island will take you to the Logging Camp, and you’ll have to cross through the mill on the far side to continue. The other side is empty of Seraphites, and just ahead, you’ll come to a pair of buildings. The one on the right contains another shrine, but the one on the left has a Workbench inside.

The Escape – Old Town

Workbench 23: Radio Station

When you get to the Old Town section of the island, you’ll make your way to a radio station, which you’ll enter from the roof. The Workbench is inside.

Santa Barbara

Pushing Inland

Workbench 24: Mansion Kitchen

You trip through Santa Barbara will take you down a street where you’ll encounter some infected, and you’ll then spot a clicker on a rooftop. Heading through the hole in the roof, you’ll enter the mansion and then drop down to floor below. Check to your right to find a Workbench in the kitchen.

The Resort

Workbench 25: Workshop

You’ll enter the resort by crawling through a hole in the fence after following the train tracks. Once you get inside, just ahead of you will be a workshop building, past a tent, in the center of the yard. The final Workbench is inside.

The Last of Us 2 News

  • The Last Of Us Part 2 Review (Spoilers)
  • The Last Of Us 2 Collectibles Guides – Where To Find Everything In The Game
  • The Last Of Us 2 Walkthrough, Guides, And Beginner's Tips (Spoiler-Free)
  • How Long Is The Last Of Us Part 2: Game Length Explained

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Lord Of The Rings Online Celebrates Aragorn And Arwen's Wedding With Special Quests And Gifts

Originally released in 2007, The Lord of the Rings Online continues to receive new update some 13 years later. The latest one invites players to attend the wedding of Middle-earth heroes Aragorn and Arwen. Just like in the book, Aragorn and Arwen will celebrate their marriage in Minas Tirith, and you can attend this joyous event and earn special bonuses for doing so.

The new event is called Epic Volume V, Book 1: A Time of Celebration, and it runs through July 20. Players will automatically receive a quest that provides a map to Minas Tirith. Once you get there, you’ll receive another quest that kicks off the Midsummer Festival. This is mean to celebrate Midsummer’s Day, which is when Aragon and Arwen got married in the year TA 3019.

There are a variety of Midsummer-themed quests, and you can visit Thorin’s Hall, Duillond, Bree-town, and the Party Tree to find them. Going forward, the Midsummer Event will be an annual event.

Additionally, wedding-themed gifts are now available as daily and weekly Hobbit gifts that you can claim, while players will get extra allotments of silver and other bonuses like cosmetic items. You can read the full patch notes for The Lord of the Rings Online’s wedding update here.

The Lord of the Rings Online won’t be the only Lord of the Rings MMO on the market in the future, as Amazon is developing a Lord of the Rings MMO of its own with a unique art style.

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The Last Of Us 2 Downtown Seattle Collectibles Guide – Where To Find Everything

Warning: This guide minimizes spoilers to help keep the story fresh for you, even if you need help tracking down all the collectibles and items hidden throughout The Last of Us Part 2. However, if you want to know nothing about the game before playing, you should stop reading now.

Like Uncharted: The Lost Legacy, The Last of Us Part 2 has an open-ended area where you can take your time gathering resources and uncovering secrets in optional locations. To ensure you get the most out of this section, we’ve detailed below everything you can find, so you don’t miss a thing!

There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out, including the first part of this walkthrough. You can check out the rest of the walkthrough, as well as a suite of other guides in our huge The Last of Us Part II guide roundup–which also includes some essential tips you should know. If you’re curious about how the game stacks up, check out our The Last of Us Part II review.

Downtown Seattle

This section of Seattle is a large, open area you can explore at your leisure. You’ll need to visit the dome building and the courthouse to advance the story, but everything else is optional. That said, it’s worth checking everything–you’ll find a number of collectibles, notes, weapons, and upgrade materials hidden throughout the area, as well as tons of supplies. We’ve marked areas based on their locations on the map and their cross streets, in most cases. Ellie will also mark up the map as you go, both when you find notes that indicate potential stashes, and when you clear areas out.

We’ve found that some items in downtown are dynamic; if you take a different path than we did through the area, you might find some of them in different places than we did. The major locations will stay the same on the map, and while you might locate different objects at some of them, you should still find something at each spot we’ve marked.

Westlake Bank (5th and James)

Check the Safe Deposit Box Room for a bag on the floor near a body. You’ll find the Bank Heist Plans artifact with the vault code. The vault safe is on the left wall and opens to the code 60-23-06.

Inside you’ll find the Pump Action Shotgun weapon on a body. To the right of the body is the Bank Robber Letter artifact. Check the corner for a safety deposit box that holds the Antique Ring artifact, which will unlock the So Great And Small Trophy.

6th and Marion St.

Look for a staircase around the back of the destroyed wall of the building. Climb it and throw a brick through the window to get outside. Continue to the top and open the cases you find there to discover some supplements and the Doctor Uckmann Trading Card.

6th and Spring (under the highway)

Look inside the FEDRA truck spray painted “FASCISTS”. You’ll find the Note to Informant artifact inside.

6th and Spring (across from the Courthouse)

Head to the south side of the courthouse, to the building across the street at 5th and Madison. You’ll see stairs; go up and open a bag on the ground to find the WLF Community Supply Chest Note artifact, which will give you a line on a nearby supply cache.

West Gate 2 (Madison between 5th and 6th)

Head south from the courthouse and slip through the fence at West Gate 2. Around the back, you’ll find a safe. Open it with the West Gate 2 gate code: 0451. Inside is a mess of useful supplies, including ammo, supplements, and the Flo Trading Card.

5th and Marion (Checkpoint, Music Shop)

Near West Gate 2, climb the ladder to get onto the checkpoint wall. Head around to the side to find some tents. You’ll find some parts and, most usefully, a Workbench.

On the bridge that leads to the music shop from the workbench, look in the guard tower for the Street Drawing artifact. You’ll also trigger a Journal Entry right afterward if you stay in the lookout tower for a second.

Climb back up the wall and head to the left. A walkway will take you to an open window where you can enter a Music Shop. Look for a guitar case in the back room to trigger a cutscene. Downstairs, look in a drawer behind the clerk’s counter for the Das Wort Trading Card.

5th and Columbia

Not much here except a piece of destroyed wall near Westlake Bank. Look for a bag near a skeleton that contains the Cache Hunter’s Note artifact, pointing you toward Westlake Bank.

6th and Columbia (Plaza with Tank)

Look for a skeleton west of the tank with a bag beside it, containing the Letter from Isaac artifact that mentions WLF tunnels.

Highway Overpass (6th and Marion)

Approaching from Marion street, you’ll see some collapsed roads and a fire engine. Ride to where the military trucks are parked, get out, and climb the one closest to the edge near the fire engine. You can jump across from that one to the other overpass. Check the fire engine for a fire ax melee weapon. Go around the right side of the engine to find a rope you can use to repel down over the edge of the overpass. Swing down to the chunk of broken highway below to get inside a cargo crate. Inside is a Training Manual and some supplements.

5th and Spring North Corner (Coffee Shop)

Break the window to get inside the coffee shop. Get the WLF Safe House Supply Note artifact off the counter, as well as ammo and parts. Check the drawer in the back corner for the Big Blue Trading Card.

Head into the bathroom and look on the baby changing table for the key to Barko’s at 900 Marion and 6th.

Barko’s (Marion and 6th)

Just inside, check the copier for the Join WLF Note artifact. You can also activate an optional conversation after you inspect it. Get supplements from the shelf ahead on the left. Find a Stun Bomb on the table past the whiteboard, which unlocks a new crafting recipe. In the back room, grab a Long Gun Holster off the counter to make it easier to switch between your weapons.

Dome Synagogue (5th and Marion)

Look for a ladder on the left side of the building’s facade to get up to the upper level. Check the guard booth on the wall for the Emergency Protocols Memo artifact in a drawer. To get in, go around the left side of the building, to a lower area where you can slip through a chained gate.

Inside, you can scavenge quite a bit from the lower floor. Use the rolling crate from near the gas tank to reach the upper floor, boosting yourself up by the exit gate. Continually talk to Dina in the offices to access a Journal Entry. After swinging on the cable, open the rabbi’s office before you leave and check the desk drawer to find the Rabbi Saunders’ Letter artifact.

Courthouse (6th and Spring)

After clearing the infected on the first floor, look for supplements in the room just past the courtroom, with the computers inside.

When you go down the stairs, check the FEDRA bodies for the Plea to a Friend Letter artifact. Break the nearby window and jump through to find a body with a machete in it and Lt. Torres’ Final Memorandum artifact. The file cabinet holds the List of Known WLF Agitators artifact.

Check under the desk beneath the window for a safe. The code is 86-07-22.


Return to East Gate 2 and use the gas to power the generator and open it. The code is 5345.

The Last of Us 2 News

  • The Last Of Us Part 2 Review (Spoilers)
  • The Last Of Us 2 Collectibles Guides – Where To Find Everything In The Game
  • The Last Of Us 2 Walkthrough, Guides, And Beginner's Tips (Spoiler-Free)
  • How Long Is The Last Of Us Part 2: Game Length Explained

Source: Read Full Article


Pokemon Isle Of Armor: What You Get For Completing The Pokedex

The Isle of Armor–the setting of Pokemon Sword and Shield’s first expansion–is home to more than 100 returning Pokemon not found in mainland Galar. When you first arrive, you’ll be given a separate, island-specific Pokedex with which to catalog all of the newly added monsters, and some nice rewards await if you can catch ’em all. Here’s what you get for completing the Pokedex. Isle of Armor spoilers follow.

Isle Of Armor Pokedex Rewards

After you catalog all 210 Pokemon in the Isle of Armor Pokedex, you’ll need to return to the Armor Station in the Fields of Honor and speak with the scientist who first gave it to you. Show her the completed Pokedex and you’ll receive a certificate commemorating your achievement, along with a couple of neat rewards.

First is the Mark Charm, a brand-new item that increases the likelihood that you’ll encounter marked Pokemon. These marks are displayed alongside Ribbons on the Pokemon’s summary screen and give that monster a special title when you send it out into battle. On top of that, you’ll receive the Replica Gold Crown, which your trainer will be able to wear in place of a hat. You can take a look at the rewards below.

There’s more to do around the Isle of Armor besides completing your Pokedex. You can also upgrade the Master Dojo with new amenities and teach Pokemon how to Gigantamax. On top of that, there’s a big sidequest that involves tracking down 150 lost Alolan Diglett, and you’ll receive free Alolan Pokemon for finding them.

In addition to all the returning Pokemon, the Isle of Armor expansion introduces a few new monsters as well, including Galarian Slowbro and the Legendary Kubfu, which can evolve into either Single Strike or Rapid Strike Urshifu. Here’s everything you need to know about how to evolve Kubfu and which form is better.

Pokemon Sword And Shield News & Guides

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  • Pokemon Sword And Shield: How To Get The Newly Added Pokemon Without Buying DLC
  • All The Pokemon Game News Announced During Pokemon Presents
  • Pokemon Sword & Shield DLC: All The Confirmed Returning Pokemon So Far

Source: Read Full Article


Brigandine: The Legend of Runersia Review

Brigandine debuted over two decades ago on the original PlayStation, and only now is it getting a sequel. It may seem like an unlikely candidate for revival, but Brigandine: The Legend of Runersia comes at a time when the strategy/RPG genre is getting renewed attention – partially thanks to Fire Emblem’s success. For those who want something in that vein, this certainly scratches a similar itch. Brigandine: The Legend of Runersia personalizes the strategy/RPG experience by letting you recruit and get to know your combatants in side stories. Watching your team grow in strength and invading new areas makes you feel powerful, even if it lacks variety and gets repetitive. 

The gameplay offers a lot of customization and freedom in how you build an army for world conquest. You begin your journey by selecting from one of six nations, each with its own leader, storyline, and strategic slant. I picked the Republic of Guimoule, where my leader has been performing under a secret identity as a ballerina, but must step up into a leadership role once her country is endangered. The game positions you well to think and feel for your nation, since each one has hopes and expectations riding on success, such as the Mana Saleesia Theocracy who is fighting a holy war in an attempt to convert everyone to his religion. As you pursue power, you see it reflected back in a satisfying way in the size of your army and occupied bases across a vast map. 

Your goal is to occupy opposing bases, recruit allies, gather new weaponry, and train your combatants – all in the name of total domination. The action is split into organization and action phases for each turn. In the organization phase, you decide where to move your army, who to send on quests for experience or items, and how you want to manage your troops, upgrading their classes and summoning monsters for assistance. These decisions are a balancing act, and I enjoyed deciding when to be aggressive or defensive before even stepping on the battlefield. Positioning is key, as you need to be adjacent to an area to invade it, but you also can’t leave your bases undefended. If you send troops off to do quests, they are unavailable to fight if the base becomes besieged. The challenge comes in needing to do all things, and the push-and-pull is handled well; you can’t advance your power without trying to aggressively take over enemy forts, nor can you ignore quests due to their wondrous rewards. 

When you reach the attack phase, you can invade rival nations’ bases, each with their own power level to consider. You can still win if you’re under-leveled, but you’re likely to lose monsters that you’d rather keep alive for future encounters. Battles play out on hexagonal grids, where you position your troops and select their actions. You can pick up to three leaders for each invasion, accompanied by a corresponding party of dragons, fairies, and ghouls with their own unique abilities. To finish your engagement, you can dole out enough damage and force an enemy to retreat, completely annihilate the leader and get any of their leftover monsters, or retreat yourself to save face.

Watching your units grow and building parties to fit different strategic needs is a fun gameplay layer. Sometimes I had my leader was a mage surrounded by tanky golems or dragons for protection. I assembled groups entirely focused on healing, relying on my two other factions to do the dirty work. Your approach to combat has a lot of flexibility, and once you start leveling up your units, you really see the fruits of your labor as their skills grow in number and power. That’s especially true as you upgrade their classes, which often branch and have elemental variants. It’s a lot to tinker with, but also the most fun part of the game, since you have an expansive roster of different classes and unit types with distinct abilities to pursue. I had everything including sea serpents, high centaurs, pegasi, and more in my ranks.

Unfortunately, the battles themselves don’t play out in exciting ways. Every invasion feels similar, and the action unfolds slowly, so combat feels lethargic instead of energized. In fact, it usually takes a few turns before you even reach the enemy to fight. Brigandine: The Legend of Runersia boasts about the different terrain being a difference-maker on the battlefield and shaking things up, as certain classes get bonuses or penalties based on their preference, but it didn’t do much for me. I factored it into my strategy when I could, but battles don’t play out that dramatically, nor did it feel like such a great tool I could exploit to my advantage.

Enemies are rarely pushovers, and completing a battle with your full team intact is rare. A lot of your success comes down to positioning, whether that’s keeping some units together or spaced apart – but which approach is correct often depends on pure luck. This is frustrating, and I can’t tell you how many battles I started over due to an unfortunate turn rather than any flaw in my strategy. The presence of permadeath makes this all the more annoying. You can revive monsters with their levels intact if you have a special item, but these are pretty scarce. When you consider all the time it takes to grind and upgrade these units into something satisfying, losing them can feel downright punishing, and I wish these items weren’t so hard to come to by. 

Brigandine: The Legend of Runersia does everything pretty adequately, but there’s also nothing all that remarkable about the experience. I felt like I was going through the motions without anything meaningful to keep bringing me back for these tedious takeovers. The repetition just dulls the adventure, and everything plays out predictably. The game is decent and functional, but it doesn’t have any surprises, big innovations, or memorable moments. 

Watching your team grow in strength and invading new areas makes you feel powerful, even if the game lacks variety and gets repetitive. 

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