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Tactics Ogre: Reborn – How Loyalty And Chaos Frame Work

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  • What Is Loyalty In Tactics Ogre: Reborn?
  • How Is Loyalty Calculated?
  • Chaos Frame, Explained

Chaos Frame is a term you might never encounter during your initial playthrough of Tactics Ogre: Reborn. The ability to access this mechanic's always-present, ever-hidden secrets does not emerge until deep into the game's most perilously challenging (and time-consuming) optional content. Even Loyalty won't necessarily come to the forefront of a player's experience — at least, not from what they can tell.

But their low profile does not make them by any means irrelevant. Both Loyalty and Chaos Frame have a considerable impact on your time with Tactics Ogre: Reborn. In this guide, we demystify the mysteries, to better prepare you for their eventual implications.

What Is Loyalty In Tactics Ogre: Reborn?

It's important to understand the gist of the Loyalty system before moving on to how it affects Chaos Frame (among other matters). Loyalty is calculated as a hidden number between one and 100, reflected in messages available in every unit's condition page, that affects not just all of your units (sans Denam himself) but enemy units as well.

When you check someone's Loyalty within your army, it applies to their thoughts on your leadership. This applies to story characters, recruitable generics, and even beasts. If a character's Loyalty is low, you may soon find them threatening desertion, and then leaving soon thereafter. Since this can happen with unique units, who are typically the strongest you can have, it's naturally important to ensure this never happens.

The situations in which it does happen are thankfully few and far between, unless you're actively trying to incite their personal revolts. A major exception is the character of Arycelle if you choose the Neutral Route, available depending on a narrative decision you make at the end of Chapter 2 (Chaos). Hopping on to the Neutral path lowers Arycelle's Loyalty significantly.

Folcurt, Bayin, and Cistina will also lose Loyalty in this event, but theirs is more minor. Arycelle's absolutely plummets.

How Is Loyalty Calculated?

A unit's Loyalty can waver over time if they're responsible for killing a high number of units from their own clan. (Clan allegiance is visible within the condition screen.) It will also decrease each time they're incapacitated. Notably, dialogue choices can also affect Loyalty. The good news is, none of this is impossible to counteract, since the conditions for increasing Loyalty are reasonably easy.

Every time a unit gains another rank (level-up) in a skill that's tied to their class, they'll gain a significant boost in Loyalty. This is your primary source, and it'll happen naturally through usage in battle. Having more units of the same clan in the party will also help to a degree, as well as the rare but valuable Loyalty Green Cards dropped from fallen foes. Dialogue options will determine potential Loyalty boosts just as they might cause dips.

Try not to waste these Loyalty Green Cards on characters who won't need them — Denam being the foremost example, since the hero can never leave his own army. It's unlikely that you'll ever bump into trouble with Canopus, either.

Checking Loyalty

You need to be able to discern a unit's Loyalty in order to gauge its ramifications, of course. You also want to do this to view how enemy troops feel within their own parties, as signs of low Loyalty mean an easier time attempting to recruit them.

Here are the messages corresponding to each 'tier'. Simply click the drop-down below to view them all! The Human and Winged units' condition screen quotes are shuffled into three distinct categories, dependent upon whether they are Lawful, Neutral, or Chaotic.

Lawful Human/Winged:

This Unit supports you in all things- a loyal ally to the end. Excellent.

This Unit often speaks on your behalf to win others to your side. High.

More often than not, this unit speaks in support of your decisions. Average.

Though not openly discontent, this unit is often at odds with your decisions. Mediocre.

Of late, this unit has grown more vocal in criticizing your decisions. Low.

It is not uncommon to find this unit defying you openly in front of others. Dangerously Low.

This Unit has lost all faith in you and can scarce look you in the eyes while talking. Desertion Imminent.

Neutral Human/Winged:

This unit backs your every decision. Excellent.

This unit looks favorably on your decisions and shares an understanding with you. High.

Though not openly discontent, this unit will not speak against those who are. Average.

This unit averts its eyes when spoken to and often refuses to reply to even simple questions. Mediocre.

This unit regards you with eyes cold and distant. Low.

Often you've noticed this unit staring at you with thinly veiled hatred. Dangerously Low.

This unit regards you with violence in its eyes. Desertion Imminent.

Chaotic Human/Winged:

In the eyes of this unit, you are a worth leader who can do no wrong. Excellent.

This unit is prepared to put aside its own interest in service of your cause. High.

Though not openly discontent, this unit makes no effort to keep counsel with you. Average.

This unit often speaks openly of its distaste for your decisions. Mediocre.

This unit does not open its mouth but to complain. Low.

Not only does this unit disagree with your decisions, it seems to openly revile you. Dangerously Low.

This unit regards you with violence in its eyes. Desertion Imminent.

Beasts (Includes Dragons, Reptilians, Golems, Fey, Etc)

This beast purrs like a kitten when you draw near. Excellent.

The beast has taken to you, a loyal companion that will fight at your side. High.

Though still wary of your, this beast is content enough so long as it's fed. Average.

This beast cowers at your approach. Low.

The beast crouches as though it might spring on you at any moment. Desertion Imminent.

We've noticed a high likelihood for Beasts to be in the 'Low' category, especially in optional places like the Phorampa Wildwood. Since 'Desertion Imminent' is far rarer, you should feel confident trying to recruit them if they're at 'Low'. 'Average' isn't too hard, either.

Chaos Frame, Explained

You can consider Chaos Frame to be an extension of Loyalty, albeit one which, as we've noted, will remain invisible to players for the vast majority of the game. Once you've unlocked the ability to view it outright, however, it can make a remarkable tool. But even before then, there are ways of estimating your standing.

Chaos Frame is a parameter that is applied to each clan in Tactics Ogre: Reborn, including the Walister, Galgastan, Bakram, and more. You can view the number of units you've slain for each clan in the Warren Report. This is one part of our blurry gateway into Chaos Frame estimation.

The other part involves recruiting fresh units from shops. Depending on how your game goes, this may be the only reason you ever hire recruits, and it's a rather… twisted one, at that. Hire these units, check their Loyalty via the condition screen, and the more fondly they think of your leadership, the higher their clan's current Chaos Frame value.

If you wish to lower your Chaos Frame with a particular clan, buy a bunch of recruits of a particular clan. You can find the various clans in shops depending on the region of the island that shop happens to be in, so check around. Here's where the ghastly bit comes from: you want to get them all incapacitated and even killed, reducing Denam's standing with their affiliation. You can game the system completely if you do this enough times.

That's Great And All, But Why Should I Care About Chaos Frame?

For starters, having a high Chaos Frame with a particular clan causes minor dips in loyalty from your units whenever they fell a member of that clan. Think of it like this: your army has a higher opinion of a group of individuals, as, in turn, they have a high opinion of you, and now your soldiers are forced to go out there and kill them. That's not very nice, is it? But the story is going to force you down that path, so to combat the issue, do the above.

How important is this? Not very, unless you somehow have a sky-high Chaos Frame with a clan, and you're just out there killing hundreds of them for some reason. It's an unlikely combo, but not impossible.

There are, however, two better reasons to care, depending on your story path. If you've gone through the Chaos route in Chapters Two and Three, you can unlock a sidequest called 'The Balmamusa Dead' in Chapter Four. The character of Cressida can be recruited as part of the quest's events, but only if you have a reasonably high Chaos Frame with the Galgastan.

Shoot for any of our above lists' 'High' Loyalty to be safe. If the Galgastani abhor you, yeah, Cressida's not happening.

Chaos Frame also dictates the ending you receive if a certain important later-game character dies. We're leaving their identity intentionally vague, but they're addressed as a princess. Their demise leads Tactics Ogre: Reborn's plot down a path that branches its overall ending into two distinct possibilities.

It's honestly best for you to explore how this is influenced on your own first rather than consulting a guide, since beating the game unlocks the World Tarot system that'll let you go back in time to any branching point, anyway.

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