Pokemon Sword & Shield: Every Attack From The Isle Of Armor Move Tutor, Ranked
Players of Pokemon Sword & Shield are currently enjoying the new wild areas of Crown Tundra, but some of the most impactful changes to Galar came from the Isle of Armor. Alongside many new Pokemon, this new territory contains a brand new move tutor in the Master Dojo, teaching entirely new attacks to your team in exchange for Armorite Ore.
There’s one new move for each Pokemon type, meaning 18 new ways to trick hit your opponents harder than ever. Each move is remarkably unique to what each type usually offers, but some of them are undoubtedly more powerful and versatile than others.
12 Corrosive Gas
The most useless of all these moves is one of the only ones that doesn’t deal damage, the Poison-type Corrosive Gas. This attack essentially dissolves the opponent’s item, eliminating it from the battle entirely.
This is certainly a useful effect against bulky foes like Dusclops whose defenses rely on the Eviolite item, but taking a turn off to destroy an item without any benefit to you is often a waste of your time.
11 Terrain Pulse & Lash Out
The Normal-type Terrain Pulse and Dark-type Lash Out are quite different moves, but they’re worth putting together due to how conditional they are. Terrain Pulse is likely the worse of the two, dealing light Normal-type damage normally and changing its power and typing based on the battle terrain, which can be quite predictable and weaker than other moves that benefit from terrain.
Lash Out, meanwhile, deals Dark-type physical damage that doubles when the user’s stats are lowered before the turn. Since many of the easiest ways to lower stats involve abilities like Intimidate, or the user’s own moves, satisfying this condition can be extremely hard to accomplish.
Poltergeist is another incredibly conditional move, but it’s certainly worth setting up if you think your Pokemon can utilize it. This Ghost-type move deals physical damage to an opponent so long as it’s holding an item and can be used again so long as the item isn’t consumed.
That being said, Pokemon Sword & Shield have more consumable items than ever before, from berries to the popular Weakness Policy. With so many Pokemon able to get around it, using Poltergeist can be a challenge, but it deals enough damage that it can be worth building around.
9 Skitter Smack
Moves that lower your opponent’s stats can be incredibly powerful, with moves like Snarl and Breaking Swipe being some of the most underrated moves in the game. Skitter Smack happens to be one of these, hitting an opponent with Bug-type damage and lowering their Special Attack.
The primary benefit to this move is that many Pokemon of several types can use it, rather than being mostly exclusive to Bug-type Pokemon. This can give Pokemon like Milotic and Sandaconda some unique physical utility, but it does have an unfortunate downside of only hitting one opponent in Double Battles, making it substantially worse than Snarl in many cases.
8 Misty Explosion & Steel Roller
Many of the moves from this tutor revolve around the Terrain mechanics introduced in Pokemon X & Y, but their effectiveness is much worse when it relies on them. Misty Explosion is one of these, acting as a Fairy-type equivalent to Explosion with decreased damage outside of Misty Terrain.
The next is Steel Roller, which destroys any Terrain while dealing significant damage. This move is undoubtedly superior to Misty Explosion, but both require an irritating amount of setup to use effectively.
7 Flip Turn
Flip Turn is a great move in theory, but in practice, it’s relatively weak. It’s essentially a Water-type version of U-Turn, hitting an opponent before returning to swap the user with another Pokemon in your team.
The problem is that most Pokemon that can use this well can already learn moves like U-Turn to go back to the opponent’s team, and its benefit comes in being an unusual Bug-type move to hit Psychic and Dark-type Pokemon. Since mainly Water-types can learn U-Turn, it ends up being relatively forgettable.
6 Dual Wingbeat & Triple Axel
Moves that hit multiple times are often quite variable, but Dual Wingbeat and Triple Axel are odd exceptions thanks to a significant amount of power. Dual Wingbeat is a Flying-type move that hits twice every time, dealing decent damage with each hit and making a quicker alternative to moves like Fly or Bounce.
Triple Axel, meanwhile, is more similar to the Fighting-type move Triple Kick, hitting between two and three times with damage doubling on each hit. This move is much more versatile than Dual Wingbeat thanks to it giving an Ice-type move to Pokemon that don’t usually get one, including Fighting-types like Hitmontop and Grass-types like Tsareena.
5 Scale Shot
Scale Shot is yet another multi-hit move, but comes with much more benefit than the others from this move tutor. This physical Dragon-type attack hits up to five times, but regardless of that number, it’ll raise the user’s Speed stat while lowering the user’s Defense.
This Speed boost often requires a move like Dragon Dance to provide, so dealing damage can make Scale Shot incredibly economic. Its variance and poor accuracy can make it slightly risky, but it’s worth considering for heavy hitters that need some haste like Haxorus and Garchomp.
Coaching is one of the most powerful moves that too few Pokemon can learn. It’s essentially an upgraded version of Bulk Up, increasing the user’s Defense and Attack while also boosting an ally’s stats in Double Battles.
The problem, though, is that very few Pokemon can use it that have enough speed to boost an ally’s upcoming attack without the user dying in one hit. Using a Riolu with the ability Prankster is a clever way to get it out first every time it’s used, but Coaching’s pool of users is just too shallow to use well.
3 Meteor Beam
Coaching has a similar problem to Meteor Beam, as there are very few Rock-type Pokemon that use Special Moves. Those that can use it will get a Special Attack boost alongside tons of damage, with the move’s only cost being a turn to charge up.
This slow pace is mitigated by items like the Red Herb, but barely any Pokemon have the stats to utilize the Special Attack boost anyway. Currently, the strongest users are Staryu and Starmie, but Rock-types being mostly physical fighters puts this move far back on the list of their move options.
2 Rising Voltage, Expanding Force, & Grassy Glide
While Misty Explosion and Terrain Pulse need their Terrain to function sufficiently, many of the other terrain-based moves work just as well without them while getting extraordinary benefits in their chosen terrain. These would be the Electric-type Rising Voltage, the Psychic-type Expanding Force, and the Grass-type Grassy Glide.
Grassy Glide is a standard physical attack, but hits first in battle on Grassy Terrain. Rising Voltage will have double the strength in the terrain, making it abnormally strong for an Electric-type move. The last, Expanding Force, will deal damage to both foes in Double Battles, making it a great alternative to most other Psychic-type moves. These moves are fine on their own, but some of the strongest in the game with their Terrains in play.
1 Scorching Sands & Burning Jealousy
Not all the moves from this tutor are as complicated, and that’s perhaps proven best by this tutor’s obscenely powerful Ground and Fire-type attacks. Both of these moves are special attacks that can burn opponents, with Burning Jealous burning foes that boost their stats while Scorching Sands has a small percentage of burns happening after damage.
These are just plainly efficient moves and require very little setup to be strong. Burning Jealousy is just a more versatile and accurate version of Heat Wave, and Scorching Sands is a great replacement for Earth Power if status ailments are something you’d like to have a possibility of.
NEXT: Pokémon Sword & Shield: 10 Underrated Moves You Should Teach Your Pokémon
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Gene Cole is a Canadian freelance writer with a B.A. in psychology and criminology. He works hard to keep an open mind towards a huge variety of games, and loves learning about how different people make and play them. In his free time he loves wandering aimlessly in Slime Rancher, fiddling with competitive games like Poker and Magic: The Gathering, and (amateurishly) attempting to speedrun Super Mario Odyssey.
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