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Overwatch update time and early patch notes for Halloween 2020

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Today’s Overwatch update time for the returning Halloween Terror event for 2020 has been locked in and it won’t be long before gamers can unlock new Legendary skins and spooky cosmetics. But while fans know a lot about what to expect from the seasonal event, there’s been plenty of other changes worked on in the background. by the development team And if we’re lucky, some of these will be part of today’s big Overwatch update across PS4, Xbox One and PC.


Developers Blizzard has confirmed that Overwatch Halloween 2020 will be releasing on Tuesday, October 13, 2020.

Gamers across PS4, Xbox One and PC will get the update at the same time, and there’s a chance of a few surprises being added.

Today’s Overwatch update time is to be scheduled for around 7pm BST, or 11am PDT if you live in the United States.

This is based on previous launch schedules, so there’s always a chance that things could start earlier than listed above.

It will be worth keeping an eye on the official Overwatch Twitter account, as this will confirm when the new patch has been released.


While we know that new skins and Junkenstein’s Revenge are expected, there’s a few other changes Blizzard have been working on.

Early patch notes shared as part of the game’s most recent PTR update provide us a little insight into what to expect next.

It’s unclear how many of these new changes will arrive but you can find the official Overwatch PTR patch notes listed below:


Feature Update: Improved Profanity Filter

We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.

  • FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
  • MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
  • UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.
  • Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel.
  • As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.
  • PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.
  • Using language reported by the community and deemed offensive by Blizzard will result in severe account restrictions.

Feature Update: Elevator Adjustments

Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.

Developer Comments: We’ve received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation while granting nearby players fair warning that the elevator is in use through updated sound effects.




  • Added a voice line stating, “For the Crusaders!”, that allies will hear when Reinhardt uses his ultimate ability



  • Improved smoothness of Sombra’s First Person camera when Translocating short distances to a Translocator that is in view



  • Fixed a bug that caused highlights saved from Experimental games to not load properly



  • Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation


  • Fixed a bug that caused the spray menu to display “Empty” in the top slot while a spray is equipped


  • Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings

  • Fixed a bug that caused Pharah’s eyes to not animate properly when equipping the Lifeguard skin


  • Fixed a bug that prevented “Storm, Earth and Fire” achievement from triggering

Wrecking Ball

  • Grappling Hook now has improved target detection to help connecting to walls be more consistent


  • Fixed a bug that caused beam hit effects to display incorrectly on barriers


  • Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile

  • Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown

  • Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased

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