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Outriders Guide: Top 10 Tips You Need To Know

So you’ve picked up Outriders and you’re diving in for the first time with the world of Enoch. Outriders is an enjoyable looter shooter that has more depth than what meets the eye. In order to get the most out of your game time, here are the top 10 Outriders tips we have to make you fully prepared to kick butt and take names in People Can Fly’s latest adventure. 

Outriders Guide – Tips for Beginners

The first thing you need to know about Outriders is that it is an always-online title. While always-online typically gets in with live-service games, Outriders is not that. Instead of a slow and steady roadmap for content to release post-launch to make up an eventual complete picture, Outriders is a full game in its own right. There are many ways to make the most out of Enoch and the journey it holds, so let’s kick off some of the tips we have to help you do just that. 

Classes

There are four classes to choose from, as noted above, but which one is right for you? Don’t worry, we’ve got you covered: 

Devastator 

  • The Devastator is the backbone of any group of Outriders, and that’s something I talked a little more about in our Review in Progress. Strong and tough, they control gravity and use the power of the earth to crush their enemies. A close-combat specialist that wades into damage; their powers allow them to leap into the fight, cover themselves in rock-like skin, and send their enemies flying with powerful ground pounds.

Pyromancer 

  • The Pyromancer is a medium-range class with powerful AoE damage. Wielding the power of fire, Pyromancers cover the battlefield with their blazing fury. The Thermal Bomb turns any enemy within range into a walking explosive that detonates when that enemy dies. Their firewalls tear across the battlefield and flushes enemies out from cover. Pyromancers may not be as durable as Devastators or as mobile as Tricksters, but their explosive arsenal makes them a threat in any situation.

Technomancer 

  • Technomancers control technology and can manifest weapons of destruction from thin air. This class is especially perfect for those that like engineering-based combat. It’s a flexible combat style that can be built as a crowd-control support character, damage over time monster, heavy ordinance blaster, or a hodgepodge of everything. This is the only class in Outriders that can heal teammates with its powers, which makes them great for teams running together.

Trickster

  • The Trickster is the hit-and-run damage dealer of Outriders, they’re there to cause chaos (much like the name suggests). They operate at their full potential in close combat and are equipped with powers that allow for unrivaled mobility on the battlefield as they flank enemies. They can slow down time, a power that’s great both defensively and offensively, and can teleport around the battlefield. Up close, they wreak havoc with their Temporal Slice, a wide arcing melee attack that turns unfortunate foes to skeletons.

Skills

There are 22 levels for building up your skills in Outriders. When you first start out, you’re going to be fleshing out your core abilities. That being said, the further you progress, there will be branching skills to be made aware of. Here’s a simplified breakdown of what you need to know for each class’ usable skills. 

Pyromancer

  • Level 1: Heatwave
    Type: Ignite
    Summon a fiery wave that deals damage and inflicts Burn to all enemies. 
  • Level 3: Feed the Flames 
    Type: Immobilize 
    Pull an enemy toward you, dealing damage, draining Health, and inflicting Ash.
  • Level 4: Thermal Bomb
    Type: Explosive
    Interrupt. Select an enemy to Burn, Interrupt and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage in a large radius
  • Level 6: Overhead
    Type: Explosive, Interrupt.  
    Deals a little damage to all enemies in a large radius and Interrupt their skills. Enemies afflicted with Burn receive additional damage and the Burn will be consumed.
  • Level 9: Volcanic Rounds 
    Type: Ignite
    Fill your current weapon’s magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. The skill lasts until you reload or switch weapons.
  • Level 13: Ash Blast
    Type: Immobilize 
    Create an Anomaly blast to inflict Ash on all enemies in a large radius around you.
  • Level 17: F.A.S.E.R Beam
    Type: Ignite, Interrupt
    Fire an energy beam that deals damage that benefits from 125% of Status Power, inflicting Burn and causing Interrupt.
  • Level 22: Eruption
    Type: Unknown
    Create a volcanic eruption beneath the selected enemy, dealing damage to them, and all enemies within a small radius around the target.

Technomancer

  • Level 1: Shrapnel
    Type: Ordinance, Interrupt 
    Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius.
  • Level 3: Cyro Turret
    Type: Gadget, Turret
    Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage.
  • Level 4: Pain Launcher
    Type: Ordinance, Interrupt
    Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills.
  • Level 6: Blighted Rounds
    Type: Decay
    Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons.
  • Level 9: Tool of Destruction
    Type: Ordinance, Interrupt
    Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons.
  • Level 13: Fixing Wave
    Type: Gadget, Heal
    Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance.
  • Level 17: Cold Snap
    Type: Gadget
    Drop a gadget to inflict Freeze onto all enemies within a large radius around you.
  • Level 22: Blighted Turret
    Type: Decay
    Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage.

Trickster

  • Level 1: Temporal Slice
    Type: Damage, Interrupt 
    Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets.
  • Level 3: Slow Trap
    Type: Deception
    Create a spacetime Anomaly that inflicts Slow onto enemies and projectiles for 10 seconds.
  • Level 4: Hunt the Prey
    Type: Movement
    Select an enemy and teleport behind them and receive a shield bonus.
  • Level 6: Twisted Rounds
    Type: Damage
    Fill your weapon’s magazine with Anomaly-infused bullets that deal significantly more damage to enemies. The skill lasts until you reload or switch weapons.
  • Level 9: Cyclone Slice
    Type: Damage, Interrupt
    Create a whirlwind of Anomaly blades that deal damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for 5 seconds.
  • Level 13: Borrowed Time
    Type: Movement
    Receive a shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot.
  • Level 17: Venator’s Knife
    Type: Deception
    Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted with Slow and for 10 seconds the first damage dealt by you will be doubled.
  • Level 22: Time Rift
    Type: Deception, Interrupt
    Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness.

Devastator

  • Level 1: Earthquake
    Type: Seismic, Interrupt
    Release a shockwave to deal damage and Interrupt all enemies in front of you.
  • Level 3: Golem
    Type: Protection
    Fortify yourself against 65% of incoming damage for 8 seconds.
  • Level 4: Gravity Leap
    Type: Kinetic, Interrupt
    Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in.
  • Level 6: Reflect Bullets
    Type: Protection
    Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back.
  • Level 9: Impale
    Type: Seismic, Interrupt
    Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.
  • Level 13: Tremor
    Type: Seismic
    Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you.
  • Level 17: Boulderdash
    Type: Kinetic, Interrupt
    Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you.
  • Level 22: Endless Mass
    Type: Kinetic
    Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.

Side Quests

I feel like this is a no-brainer, but just in case you might be thinking on skimping out on some of the side quests: don’t. Outriders has some downright stunning weapon designs, especially for the Legendary gear types, and a solid way to get those is through the various side quests found throughout the game.

More than that, doing these quests will also better formulate how you see the world you’re suddenly in, getting insight into what life looks like for those outside of yourself. This enriches the RPG aspect of this game and makes worldbuilding more rewarding and immersive for players. If you’re looking for a story, this is a good chunk of that, so skimping out on them to save some time only hurts your experience. 

Are Mods Worth It?

Outriders gives players a lot of freedom to tailor how they want to fight in-game. Mods help to further that customizable experience with different options to equip in order to achieve a certain build. 

Mod types will include buffs, ways to enhance current skills, what your offense looks like in comparison to your defense. They aren’t the end-all-be-all of character craftmanship, but like Destiny – they are a vital part of taking your character to the next level. 

Have Fun

At the end of the day, games are about having fun. Outriders can absolutely be played solo, but it definitely has a special charm when playing with friends. Play around with the different mods, the different weapons. Don’t force yourself into a box. People Can Fly did a great job at adding variety into the gameplay mechanics of Outriders, so go ham. Be the chaos machine you’ve always wanted to be, or be the strategic overseer that keeps your teammates alive. Whatever you do, just make sure you’re having fun. Otherwise, what’s the point? 

And that’s it! That’s our in-depth guide for maximizing your time in Outriders. Interested in our thoughts about the latest game from People Can Fly? You can check out our Review in Progress right here. 

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