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How To Build A Killer Mew VMAX Deck In Pokemon TCG

In the Sword & Shield era, changes tend to come swiftly to the meta in the Pokemon TCG. Every expansion has broken tradition in some fashion. New powerhouses replace old ones. Stall tactics that worked three months ago are eviscerated. But it's not all evolutionary. There are a handful of stalwarts — Boss' Orders isn't going away anytime soon, the so-called Inteleon Engine keeps on chugging along, and Mew VMAX keeps decimating rival decks all over the world.

Have you been beaten down by the innocent-looking New Species Pokemon one too many times? Or maybe you're breaking back into the Pokemon TCG for the first time in years, and you want a strong start? Whatever the case may be, your fresh new Mew VMAX deck will turn heads and take names admirably. Learn how to craft one now.

What Makes Mew VMAX So Special?

Is it all about Cross Fusion Strike? Two Colorless Energy is all it takes to mimic one of your benched Fusion Strike Pokemon's moves against your opponent. No. Strings. Attached. This kind of attack defines a generation. It's not unlike Clefairy's Metronome, except, you know, a hundred times better.

Of course, it revolves around using a Fusion Strike deck. But that's not such a bad thing when Fusion Strike decks rock. Here's the most common approach: get a Mew VMAX on the field. Keep Genesect V on the bench. Tap into Genesect V's Techno Blast attack. This dishes out a very solid 210 damage, with a couple of disclaimers.

First, it costs two Steel Energy plus one Colorless. Hardly the most daunting deal, but it requires you to have a steady supply of Steel Energy, which you won't need for the Mew VMAX deck. The second problem is the important one. On its next turn, Genesect V cannot attack. A two-Energy retreat cost will eat you up swiftly if Genesect V is your primary fielder, but Mew VMAX has zero retreat cost, meaning it can switch out every turn, keep its two Colorless Energy, and get replaced with (ideally) another Mew VMAX. Rinse and repeat. With 310 HP, Mew is surprisingly bulky, too — just watch out for Dark-types.

Don't disregard Mew VMAX's other move. It won't be the all-star, but it makes for stellar backup. Max Miracle hits your opponent's active Pokemon for 130 at the modest cost of two Psychic Energy. 130 from a VMAX doesn't sound earth-shaking on its own, and in truth, it sort of isn't. But Max Miracle's got an ace up its sleeve. It breaks through any barrier, so your foe cannot rely on any form of special effects in the game to stop it. If their own deck is built around blocking, they'll probably be in trouble. Remember Zamazenta V's Dauntless Shield? Not so dauntless anymore, pupper.

How to Build a Great Mew VMAX Deck

Look at that cutie. Surely, it can't terrorize the human race.

Since this is a Fusion Strike deck, you should avoid including any Pokemon outside the Fusion Strike system. Maybe it goes without saying; maybe it doesn't. But the synergy that these cards can achieve can't be overstated. You wouldn't toss a Squirtle into an all-Fire deck. Presumably.

Take Mew V, for example. You'll want four of these since they're the ladder to your three Mew VMAX. (The 4:3 ratio is quite common in the meta as it's proven itself time and again.) One of the nice things about the Mew VMAX deck is that your Mew Vs aren't just ladders, though. For one Psychic Energy, Mew V can search your deck for any Energy and attach it to a Fusion Strike Pokemon, bulking up your forces early on or even near the end if you've struck a bizarre stalemate in the match.

Mew V's Psychic Leap deals 70 damage for that one Psychic Energy and leapfrogs the card back into your deck. "Why would I want to toss my Mew V back into the deck instead of evolving it into VMAX?" You wouldn't! What you might do instead is push a Mew V onto your bench and have an active Mew VMAX use Psychic Leap once it's on its last leg, prohibiting your rival trainer from scoring three Prize Cards. If you have another VMAX lined up, do remain sportsmanlike, but feel free to let out a chuckle.

We've given you the archetypal winning formula in terms of Pokemon, but what about Trainer cards? In truth, the world is your Cloyster on this one. The more you switch things up, the better you may catch enemy teams off-guard.

That said, there are some staples you won't want to do without. Boss' Orders, for one. Power Tablet boosts the damage from a Fusion Strike Pokemon by 30 for one turn. Here's the neat bit: you can use all four of them in your deck at once if you'd like. Are things inching closer to a loss than you'd like? Maybe dropping these to boost Mew VMAX will be the decisive blow.

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