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Destiny 2: Nightmare Harvester Artifact Guide

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  • Column One Mods
  • Column Two Mods
  • Column Three Mods
  • Column Four Mods
  • Column Five Mods

Destiny 2's Season of the Haunted has released a new Artifact called the Nightmare Harvester. This item contains 25 mods for players to unlock, some of which are required to counter Champions in Destiny 2's PvE endgame activities.

Beyond Champions, this season also includes some powerful mods that synergize with Solar 3.0. From making ignites more powerful to becoming radiant from Orbs of Power, here is what ever Artifact mod does in Destiny 2's Season of the Haunted.

Column One Mods

  • Piercing Sidearms (Arms, 1 Energy) – Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions.
  • Overload Rounds (Arms, 1 Energy) – Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Unstoppable Scout Rifle (Arms, 1 Energy) – Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
  • Unstoppable Glaive (Arms, 3 Energy) – Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
  • Anti-Barrier Pulse Rifle (Arms, 1 Energy) – Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.

Column Two Mods

  • Shotgun Holster (Boots, 1 Energy) – Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
  • Trace Rifle Ammo Finder (Helmet, 1 Energy) – Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
  • Nightmarish Opulence (Helmet, 1 Energy) – Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
  • Pulse Rifle Targeting (Helmet, 1 Energy) – Improved target acquisition, accuracy, and aim-down-sights speed for Pulse Rifles.
  • Sidearm Holster (Boots, 1 Energy) – Gradually reloads your stowed Sidearms over time. Multiple copies of this perk stack to reduce the time taken to fully reload.

Column Three Mods

  • Shotgun Dexterity (Arms, 1 Energy) – Faster ready and stow speed for Shotguns.
  • Trace Rifle Reserves (Chest, 1 Energy) – Increases the amount of Trace Rifle ammo you can carry.
  • Unquenchable Thirst (Helmet, 1 Energy) – Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
  • Armor Of The Dying Star (Chest, 2 Energy) – Reduces incoming Solar and Void damage from combatants.
  • Sidearm Dexterity (Arms, 1 Energy) – Faster ready and stow speed for Sidearms

Column Four Mods

  • Overload Trace Rifles (Arms, 3 Energy) – Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output.
  • Revitalizing Blast (Class Item, 4 Energy) – Stunning a Champion causes it to ignite and clears your shield stun.
  • Withering Heat (Class Item, 6 Energy) – Causing damage with a Solar ability weakens Champions for a short duration.
  • Molten Overload (Class Item, 2 Energy) – Solar grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Glaive Of Dreams (Arms, 2 Energy) – While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.

Column Five Mods

  • Classy Restoration (Class Item, 6 Energy) – Activating your Solar class abilities grants you restoration.
  • Radiant Orbs (Class Item, 5 Energy) – Picking up an Orb of Power makes you radiant.
  • Rays Of Precision (Class Item, 6 Energy) – While radiant, Solar precision final blows cause combatants to ignite.
  • Flame Harvesting (Class Item, 5 Energy) – Solar Exotic final blows create Solar elemental wells.
  • Solar Fulmination (Class Item, 3 Energy) – Your ignitions do increased damage in an increased radius.

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