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Cyberpunk 2077: 12 Things To Do After You Beat The Game

Cyberpunk 2077 isn’t exactly a marathon of a game. In comparison to The Witcher 3’s absurdly long mainline story, it’s relatively half the length. Still, it is a substantial storyline by other standards.

Once you beat the main story and credits have rolled, player controls will pick back up with V in front of the Embers building from Act 2: Nocturne 15 Op 55. You’ll find that your inventory and experience have carried over and that you are free to roam Night City. So without further ado, here are few ideas on what to do once you beat Cyberpunk 2077.

Updated May 27th, 2021 by Kim Dailey: More info was added touching upon what happens after you beat Cyberpunk 2077 and what carries over post-game. The list of post-game activities was also re-ordered for readability purposes, and formatting changes have been made for the reader’s clarity.

Completionist Efforts: Achievements & Trophies

Cyberpunk 2077 has a plethora of completionist rewards, as is expected in such games nowadays. Granted, most of the audience that still places importance on the whole achievement system uses Microsoft consoles.

For those who are concerned, there will still be a good chunk of achievements/trophies left to unlock in the game after the main story is over, whether it’s on PC, PS4, PS5, Xbox One, or Xbox Series X. So why not go around and knock them all out?

Collection: Tarot Cards

The reward for Misty’s quest to find all these Tarot Murals in Cyberpunk is a bit lackluster. No spoilers, but if you’re curious whether this side activity will be worth your time, you can rest assured it probably won’t feel like it. That doesn’t mean you should forget about it altogether; just save it for after you beat Cyberpunk’s main story.

When you do get around to searching them out, we’ve got a guide for finding them to lessen the tediousness of the endeavor. What’s more, completing the Tarot collection rewards an achievement; plus, the art used for them is beautiful and stylistic.

Collection: Iconic Weapons

Iconic Weapons are Cyberpunk’s version of unique gear, very similar to the Unique Weapons from the Fallout franchise. Simply put, these weapons have extra modifiers that other guns don’t have.

There are some pretty outrageous ones out there, such as guns that can talk or a sniper with a silencer that can also shoot through walls. The majority of them are sprinkled throughout the areas you access while completing the sidequests. Plus, hunting these things down after the campaign is easy with our guide.

Collection: Cars

There are tons of cars V can purchase in Cyberpunk 2077. Honestly, it’s pretty overwhelming once purchasing these cars becomes possible since you will suddenly start getting endless texts about potential cars.

Collection: Wardrobe

Quite honestly, there’s no real reason to collect these things other than for completion’s sake, but why not flex now that the story is over? It’s not like Eurodollars are all that hard to come by in the late game anyway.

The Level Grind

No reason to keep leveling now that the game is over, right? Wrong. Most who weren’t just bee-lining the main story probably reached level 50 Street Cred long before getting anywhere close. But your level doesn’t quite ascend as quickly — it’s a bit more of a normal grind.

Once the main story is over, why not get as strong as feasibly possible? The insane amount of NCPD side activities or Gigs really make the act of doing this quite simple.

Upgrade Guns To Legendary

There’s a pretty large subset of gamers out there who genuinely enjoy putting the time into getting their character as close to the damage/armor “cap” as possible, even in single-player games.

So it’s a given that many players will want to attempt to get V decked out in all legendary gear after completing the story. For those who don’t want to play the odds, getting Edgerunner Artisan makes it easy.

Play Around With The Broken Combinations

There are many methods to become quite overpowered in Cyberpunk 2077. There are the absurdly powerful Legendary Quickhacks, insane crit builds, or even the Projectile Launch System with Tranquilizer Darts.

Basically, this game has a lot of specific builds that trivialize the combat. While they’re all pretty hilariously fun to use, they can seem to cheapen the gameplay if used early, so the post-game seems like the appropriate time to have fun with them.

Explore All The Weird Corners Of Night City

Night City is big. Massive, actually. And while some may find themselves disappointed by just how much of the inner workings of Night City can’t be explored, that doesn’t mean there’s nothing at all.

Most buildings not related to side jobs, shops, or gigs don’t have an accessible interior, but there are still plenty of areas in the game that are fun to explore just to see what can be found. For example, the whole shutdown theme park in Pacifica is a neat place to wander around in, and there’s even a rollercoaster that you can get up and running again.

Appease All of Your Fixers

Did you know just how many Fixers there are in Night City? Each one has their own backstory, future goals, and a variety of side missions to complete.

We’re not saying that all of these side quests are amazing or even worth your time, but if you’re in love with Cyberpunk 2077’s characters, several of the Fixers have storylines that are incredibly well crafted.

Side-Character Storylines

The storylines that focus on the more interesting side characters such as Judy, Panam, or even Delamin are among Cyberpunk’s most memorable.

Many of them only progress once V has reached a certain point in the story or a specific Street Cred level. So, while their completion does change some things about the ending, waiting to do a lot of them until after is actually quite efficient.

Go Back & See All The Endings

Cyberpunk 2077 has a few different endings, and they’re all variants from the same one or two dialogue choices. After completing one ending, the game basically resets you right before the big decision in the Nocturne Op55N1 mission. To get all of the potential endings (and the slight variations), you’ll have to go and work on your relationship with Johnny, Rogue, Panam, and all the other obviously important side NPCs.

Completing all these side stories and experimenting with what changes in the endings after doing so is absolutely something you can burn a bit of time on after the game is beaten.

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