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Prize Pool for The International Passes $25M, Sees Record Single-Day Increase

The International 10 (TI10) prize pool has surpassed $25M USD, with the recent Dota 2 Battle Pass level bundle sale having raised the total tournament winnings by a single-day record of $4M.

As shown by the Dota 2 Prize Pool Tracker, as of day 37 since release the current total is $6.2M and 34.7% higher than at this point last year. On day 30, the prize pool jumped from $16M to $20M, higher than any other single day increase (barring the initial day of sale for the Battle Pass) in its seven year history.  

The Battle Pass is an annual in-game item and content pack for Dota 2, with which players can play, level up, and earn a bounty of mostly digital rewards. Players can start at level one for $9.99, and either progress through gameplay or by buying extra levels. Of the total sales, 25% are siphoned off to the The International prize pool, which begins at $1.6M (supplied by Dota 2’s publisher, Valve Corporation), and last year reached a record total of $34M. 

On June 24 Valve introduced a 120 level bundle for sale at $29.99, which the publisher claims represents a 75% saving. For the first month, levels were sold in bundles of 50 at $29.35, or 100 for $44.99. This sale boosted the prize pool by $8M in the last week alone, and while initially made available only until June 24, was extended until the end of July 2. 

It should be noted that the discounted Battle Level bundle also includes a set of Immortal Treasures, and are limited to two per Steam account. More Battle Level bundles will be made available for the duration of the Battle Pass’ availability, and there are also “Immortal Treasure” collections to boost the pace of the prize pool increase.

In addition, today marks the release of the Collector’s Cache, a new treasure collection created from submitted artwork (voted for by fans). Costing $2.49, Unboxing 15 treasures will automatically grant 36 Battle Levels, and unwanted treasures can be recycled for two levels. The Cache will only be on sale for 30 days. 

As previously reported, the TI10 prize pool has narrowly hovered above the growth rate of last year, potentially due to the recession and socioeconomic damage created by the COVID-19 pandemic. The tournament itself has been delayed to an unspecified date—but there is no indication yet that the Battle Pass’ availability will be extended as a result. 

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VALORANT – massenhaft Premium-Cheater gebannt

Im ständigen Kampf gegen Cheater hat Riot den nächsten Schlag gesetzt: Über 3700 VALORANT-Cheater wurden permanent gebannt.

Wenn Vanguard zuschlägt, dann richtig. Das haben heute über 3700 Cheater feststellen müssen. Diese bekamen nämlich einen Hardware-ID-Bann, obwohl sie teilweise Premium-Cheats für mehrere hundert Dollar nutzten.

Durch die Art des Banns ist es für diese Betrüger nicht mehr möglich, mit einem neuen Account weiter zu spielen. Hardware-ID-Banns erkennen nämlich den Computer, der auf Riots Software zugreift. Somit kann auf diesen Geräten kein Riot-Spiel mehr gespielt werden und Cheater müssten sich direkt einen neuen Rechner anschaffen.

Erfolgreiche Meldungen werden angezeigt

Wenn ihr Spieler über die Ingame-Tools meldet, bekommt ihr nun auch eine Meldung, sollten diese gebannt werden. Das Feature ist allerdings noch nicht vollständig ausgereift und zeigt aktuell nicht die Riot-ID des Cheaters an.

Außerdem seht ihr die Meldung nur, wenn ihr zum Zeitpunkt des Banns selbst im Spiel seid. Riot-Entwickler Paul “arkem” Chamberlain versichert aber, dass an dem Feautre gearbeitet wird.

Seid ihr schon Cheatern in VALORANT begegnet? Schreibt es uns auf Facebook, Twitter oder Discord!
Gebt uns auch gerne Feedback zu unserer Website!

Bildquelle: Riot Games

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Evo Online canceled, Mr. Wizard removed from Evo following allegations

Co-founder Tony Cannon will take over as Evo CEO.


After placing president Joey “Mr. Wizard” Cuellar on administrative leave following accusations of sexual harassment and pedophilia actions, Evo has officially removed him from the organization and canceled its Evo Online event.

With Cuellar out, Evo co-founder Tony Cannon will now act as the company’s CEO moving forward. The company also said it is working to completely separate the company from Cuellar after relieving him of all responsibilities.

“Over the past 24 hours, in response to serious allegations recently made public on Twitter, we made the first of a series of important decisions regarding the furute of our company,” Evo said. “Effective immediately, Joey Cuellar will no longer be involved with Evo in any capacity.”

Cuellar was accused today of paying a 17-year-old boy $20 in 2001 to see his penis and frequently giving tokens to teenage boys to jump in a pool with just their underwear on.

“Progress doesn’t happen overnight, or without the bravery of those who speak up against misconduct and injustice,” Evo said. “We are shocked and saddened by these events, but we are listening and committed to making every change that will be necessary in making Evo a better model for the stronger, safer culture we all seek.”

Evo will be working ot issue refunds for all players who purchased badges or other packages for Evo Online and the equivalent of those proceeds will still be donated to Project HOPE.

This article is being updated as more details become available.

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Smash community uncovers numerous sexual misconduct allegations

Since grooming allegations against John “SleepyK” Lee went public, the Smash community has experienced a sort of revived #MeToo movement. Many Smashers have come forward to share their stories of abuse, often at the hands of prominent community members. Smash figures accused of sexual misconduct include Nairoby “Nairo” Quezada, D’Ron “D1” Maingrette, Cinnamon “Cinnpie” Dunson, and Richard “Keitaro” King Jr.

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      Zack “CaptainZack” Lauth released a TwitLonger accusing Nairo of engaging in sexual acts with him beginning in 2017. In 2017, CaptainZack was 15 years old, while Nairo was nearly 21. CaptainZack also claimed that Nairo paid him to stay quiet about their relationship after CaptainZack’s relationship with Elliot “Ally” Carroza-Oyarce came to light.

      When the allegation first surfaced, CaptainZack and Nairo both denied it. However, Nairo deactivated his Twitter account after CaptainZack made his formal accusation. Nairo has since reactivated his Twitter account and issued an apology. In addition, NRG has removed Nairo from its competitive Smash roster in response to the sexual misconduct allegations.

      pic.twitter.com/Nd8TgJKKzP

      — NRG (@NRGgg) July 2, 2020

      D1 tweeted a simple “yo” in response to the accusation of sexual misconduct against fellow Smash Ultimate player Nairo. A few hours later, Kaitlyn “KTDominate” Redeker accused D1 of raping her in 2016. In her TwitLonger, KTDominate accused D1 of having sex with her while she was drunk. D1 responded by apologizing to KTDominate, while claiming that he was also drunk and unable to consent as a result. He also claimed that he couldn’t remember that night, and only knew what others had told him about the incident.

      Other accusations in the Smash community

      Troy “Puppeh” Wells shared his experience with sexual misconduct from Smash commentator Cinnpie. Puppeh claimed that Cinnpie engaged in sexual acts with him in 2016. At the time, Puppeh was 14 years old and Cinnpie was 24. While this allegation had circulated as a rumor in the past, Cinnpie and Puppeh both denied it at the time. Cinnpie has not released a public statement since Puppeh levied this accusation against her.

      An anonymous Twitter account accused Keitaro of having sex with a minor in 2018. Keitaro confirmed the validity of the allegation in his own TwitLonger a few hours later. He confessed that 16-year-old “shiva” had gotten drunk while playing Super Smash Bros. against him as a drinking game. Keitaro admitted that he later engaged in sexual intercourse with her in a pool.

      These are some of the most prominent Smash community members who have faced sexual misconduct allegations recently. However, the full list of allegations is much more expansive. A comprehensive thread of abuse claims is available on Reddit.

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      Riot’s “current thinking” is to not have agent bans in VALORANT

      A pick and ban system won’t enter the tactical shooter anytime soon.


      It looks like nothing can stop you from picking your favorite VALORANT agent—unless it’s your teammate.

      VALORANT senior game designer Trevor Romleski discussed the possibility of a pick and ban system in today’s blog post. While Riot has considered a “draft phase for agents,” it appears the developers will stray away from a ban system for the time being.

      “We expect teams to have set plays and strategies that will require very specific agents,” Romleski said. “Banning an agent would invalidate that entire strategy, and we don’t want to discourage practice.”

      The Riot dev explained that a ban system often removes a player’s “star agent,” impeding them from showing off the skills they’ve cultivated from practice.

      To ensure that a ban phase isn’t necessary, Riot is holding itself accountable to creating a balanced and healthy meta. This would mean that no “agent-facilitated strategy” emerges from having a character that’s overpowered or oppressive.

      Since VALORANT is home to 11 unique agents, even banning two of them could adversely affect a match. Players who main a specific agent would be forced to use an uncomfortable pick and underperform.

      But Riot has plans to release “about six agents a year,” which means the roster could potentially double in two years. While that’s not as many as League of Legends’ 148 champions, banning might be a future consideration to maintain balance.

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      How to play Mercy, Overwatch’s angelic pocket healer

      Mercy is one of the most recognizable faces on the Overwatch Hero roster, and she is a valuable asset on most teams. Mercy is fairly easy to play, but she does require a lot of knowledge and game sense. Here’s how to use her abilities to get the most out of her kit.

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          Before we look at Mercy’s abilities, it’s important to understand what “pocket healing” or “pocketing” means in Overwatch. This means Mercy primarily heals and damage boosts one ally instead of trying to heal everyone on the team. Combinations like Mercy and Pharah or Mercy and Widowmaker are extremely hard to deal with when they are played correctly.

          Guardian Angel

          This is Mercy’s signature ability and the one that makes her such a great pocket healer. Guardian Angel allows Mercy to fly to an ally. It only has a 1.5-second cooldown, and Mercy can use it on dead allies as well. This gives Mercy both survivability and the ability to reach allies in need of her assistance.

          You should primarily use this ability to reposition and escape from dangerous situations. Since this move has almost no cooldown, you can use it frequently. Don’t hesitate to use it if you think you need to survive or help an ally survive. You can also use it to jump to a dead target you want to resurrect.

          Caduceus Staff

          Mercy’s weapon has two functions: healing and damage boosting. Her primary fire locks onto a single ally and heals them for 55 health per second. Her alternate fire also locks onto a single ally but instead boosts their damage by 30%.

          This is where pocket healing really comes in. You want to choose an ally (preferably a damage Hero) that is doing well and provide them your damage boost and healing to help them deal with enemies. Make sure not to completely abandon your team, however, and always be on the lookout for allies that need healing.

          Resurrect

          This move is very straightforward. Mercy channels for 1.75 seconds, then she resurrects a nearby dead ally. This ability can be interrupted by stuns and knockbacks, so be careful how you use it. Make sure that the ally you wish to resurrect is in a safe place where you won’t get killed as well.

          Valkyrie

          Mercy’s ultimate allows her to fly and grants her Caduceus Staff additional power. Her healing is increased to 60 health per second and her beam chains to other allies near her target. Her damage boost also chains to nearby allies. In addition to these, she heals herself for 20 per second, her blaster has unlimited ammo, and bullets travel faster.

          You should use Mercy’s ultimate defensively. It provides an extreme boost to healing and damage and makes you very hard to kill. This can easily sway the tide of a team fight in your team’s favor. Remember to keep pocketing your best allies and stay smart with your positioning.

          The key to being an effective healer as Mercy is to identify which players are doing well so you can help them by providing damage boosts and heals. You must also stay safe while doing this. Of course, resurrecting allies always helps as well.

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          DreamHack Renews With Recycling Brand Pantamera for 2020

          DreamHack has renewed its partnership with recycling brand Pantamera for 2020. The two will collaborate on a new talk show format to be produced in the DreamHack Studio in Stockholm, Sweden. Pantamera will also have a presence at DreamHack Winter in December. 

          Pantamera is the brand used for all marketing communications by Returpack, a privately owned company responsible for can and PET bottle recycling in Sweden. DreamHack and Pantamera have been collaborating since 2016, and last year raised over 534K SEK ($57.7K USD) in a charity drive for Musikhjälpen. Financial terms for the deal renewal were not disclosed.

          Last week, DreamHack announced its plan to roll out a lineup of original content in an effort to develop an offering not directly tied to its events. The company has also recently secured multiple partnerships for its League of Legends tournament brands UKLC and NLC

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          Ludwig announces LACS 2 with qualifier events – Daily Esports

          Ludwig Ahgren announced the Ludwig Ahgren Championship Series 2 in a tweet on June 30. The LACS 2 will be an online Super Smash Bros. Melee tournament with a prize pool of at least $15,000. Notably, this will be the largest prize pool of any Smash event since the beginning of the year.

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              Ludwig hosted the first edition of his Championship Series in December 2018. This was a 16-man netplay invitational, with two of those players getting in through a qualifier event. The LACS 2 will work similarly, albeit on a much larger scale. This event will have 64 players competing, with 24 making it in through two qualifiers on July 11 and 12. Notably, these qualifier tournaments will be part of Brandon “homemadewaffles” Collier’s Rona Rumble series.

              So far, Ludwig has confirmed nine of the players that will compete in the LACS 2. The star-studded lineup includes Juan “Hungrybox” DeBiedma, Joseph “Mang0” Marquez, Zain Naghmi, Justin “Plup” McGrath, Cody “iBDW” Schwab, Johnny “S2J” Kim, Zachary “SFAT” Cordoni, Edgard “n0ne” Sheleby, and Kevin “PewPewU” Toy. In addition, other players not mentioned in the announcement video will likely receive automatic invites.

              $15,000 PRIZE POOL MINIMUM

              WE’RE ABOUT TO POOR THOUSANDS ON THOUSANDS INTO SMASHhttps://t.co/NM6I34Lwfchttps://t.co/nZWl3AbUNL pic.twitter.com/CkxmPmVc8R

              — ludwig (@LudwigAhgren) July 1, 2020

              More about the LACS 2

              The LACS 2 is possible thanks to recent changes to Slippi. Developer Jas “Fizzi” Laferriere recently introduced rollback netcode and integrated matchmaking to online Melee through the latest Slippi build. This allows for a smoother netplay experience across longer distances. Previously, Melee netplay tournaments could only run effectively with entrants limited to a specific region. But now, the Ludwig Ahgren Championship Series can incorporate all of the United States and other parts of North America.

              Alongside the LACS 2 announcement, homemadewaffles announced Rona Rumble Crew Battles. This winner-take-all event will take place from July 9 – 10, and it features a $5,000 prize pool. It will pit 12 regions against each other, with five players competing from each region. Here are the team captains from each region, who will select the remaining four players for their crews:

              • Mang0 (Southern California)
              • Zain (Maryland / Virginia)
              • Hungrybox (Florida)
              • iBDW (Tristate)
              • PewPewU (Northern California)
              • n0ne (Canada)
              • Jeffrey “Axe” Williamson (Southwest)
              • Avery “Ginger” Wilson (Midwest)
              • Sasha “Magi” Sullivan and Albert Luu (South)
              • Steven “FatGoku” Callopy (Pacific Northwest)
              • Anthony “Slox” Detres (New England)
              • Jonathan “Bimbo” Rocha (Mexico)

              Better late than never but wanted announce this along with Rona Rumble: LACSQ

              Rona Rumble Crew Battles!

              5K Prize

              Winner Take All!!!!

              12 Regions in North America

              Told yall we was cooking up!!

              Kudos to the homie @turndownforwalt for making the video for us! pic.twitter.com/leJTOrIoro

              — Brandon Collier (@YungWaff) July 1, 2020

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              Psyonix Revamps RLCS With New Format and $4.5M Prize Pool

              Psyonix revealed significant changes to its Rocket League Championship Series structure, as reported by the Esports Observer last month. The newly named RLCS X will feature a new competitive format and a $4.5M USD prize pool that the league is calling a “first-step toward a brand-new vision for the RLCS.” The new season is set to start in August.

              The changes come after teams that had previously played in the Rocket League Championship Series sent a letter to league owner Psyonix with a list of grievances surrounding team control and monetization. The previous structure gave esports organizations very little control over teams in the league as the players were considered the owners of the slot by Psyonix. Additionally, any prize money won by the organizations’ teams was paid directly to the players.

              According to Jack Etienne, CEO and Founder of Cloud9 (who left the league in June), the costs of running a team outweighed any sort of expected return on investment.

              The new system actually abolishes the old structure in which teams were guaranteed slots in the competition, which is now becoming an open system with qualifiers and a single world championship.

              The new RLCS X competitive format can be viewed here.  

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              TaKeTV Extends Partnership With Panasonic by Two Years

              German esports service provider TaKeTV has extended its cooperation with technology company Panasonic until 2022. The partnership initially began in June 2019. As part of the deal, Panasonic is equipping TaKeTV with a set of professional cameras, including 4K-ready broadcast cameras for its studio, and its latest television sets.

              In June, TaKeTV revealed another partnership: In collaboration with electronics retail chain Saturn, the company announced it would build a roughly 32,000ft² (3,000m²) esports and gaming experience venue called Xperion in Saturn’s Hansaring store in Cologne (a city near TaKeTV’s headquarters in Krefeld).

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